AMY SMITH
123 Main Street • Atlanta, Georgia • 30339
Home: (555) 555-1234, Cell: (555) 555-1235
asmith@sample~resume.com
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Objective: Seek the Position of Background Artist
SUMMARY: Remarkably gifted Background Artist with over eight years experience in using 3DSMax to refine existing game environments as well as create new ones from provided concepts.
Summary of Qualifications
Thorough knowledge and proficiency in low-polygon modeling.
Uncommon ability to create art assets that meets game constraints and integrate them into proprietary game engines.
Exceptionally strong technical aptitude for 3D modeling tools and game engine technologies.
Strong experience with 3DSMax 7 for modeling, texturing and lighting of realistic environments and objects.
Excellent lighting skills.
Great ability to apply textures that tile, scroll, etc. seamlessly.
In-depth ability to create textures.
Uncommon enthusiasm and passion for games.
Profound ability to articulate the strengths and weaknesses of modern RPG games.
Outstanding communication, organizational, and interpersonal skills.
Sound ability to take direction, work independently, yet be a team player.
Professional Experience
Studio De Games Inc., New York, NY 2002 - Present
Senior Background Artist
Work with existing level components and geometry, finalizing the look for various levels.
Create new level components from concepts and assemble them into rooms and layouts.
Work with Flagship's proprietary system for creating randomly-generated levels.
Provide additional geometry, texturing, and lighting effects as needed.
Work closely with lead artist, designers, and programmers in a small team.
Create exciting and visually-compelling single player and multiplayer gameplay levels.
Games World Inc., New York, NY 1998 - 2002
Environmental Artist
Assisted other Environment Artists when help is requested, this included, but not limited to; assisting with modeling, textures, lighting, effects, optimization, time management, art and design problems, technical issues, etc.
Worked within the set standard for all art asset creation within the production path.
Carried out the specified art style determined by the Art Director and Senior Environment Artist(s).
Communicated any major problem areas, expectations, or desired modifications to the Senior Environment Artist as well as collaborating on the creation of techniques for environments in the game.
Worked with the Art Director and Senior Environment Artist to accomplish visual consistency and quality.
Provided feedback to the Senior Environment Artist on any technical help or support needed.
Worked with Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of levels.
Worked with Senior Environment Artists and Designers to maintain and generate gameplay sheets, modeling, texturing,and lighting of final art in these levels, communicating to Seniors when support is necessary to meet these goals, optimizing levels to run at a respectable frame-rate and fit within memory limitations.
Provided general maintenance on level throughout the course of projects.
Assisted in the successful creation of environment models, pack/layout UV mapping coordinates and paint texture maps.
Ensured that all of these are achieved and in accordance with the approved concept art
Education
Associate Degree in Engineering Design, New York University NY (1998)